⛑️ Events: Using __event_emitter__
and __event_call__
in Open WebUI
Open WebUI's plugin architecture is not just about processing input and producing output—it's about real-time, interactive communication with the UI and users. To make your Tools, Functions, and Pipes more dynamic, Open WebUI provides a built-in event system via the __event_emitter__
and __event_call__
helpers.
This guide explains what events are, how you can trigger them from your code, and the full catalog of event types you can use (including much more than just "input"
).
🌊 What Are Events?
Events are real-time notifications or interactive requests sent from your backend code (Tool, or Function) to the web UI. They allow you to update the chat, display notifications, request confirmation, run UI flows, and more.
- Events are sent using the
__event_emitter__
helper for one-way updates, or__event_call__
when you need user input or a response (e.g., confirmation, input, etc.).
Metaphor:
Think of Events like push notifications and modal dialogs that your plugin can trigger, making the chat experience richer and more interactive.
🧰 Basic Usage
Sending an Event
You can trigger an event anywhere inside your Tool, or Function by calling:
await __event_emitter__(
{
"type": "status", # See the event types list below
"data": {
"description": "Processing started!",
"done": False,
"hidden": False,
},
}
)
You do not need to manually add fields like chat_id
or message_id
—these are handled automatically by Open WebUI.
Interactive Events
When you need to pause execution until the user responds (e.g., confirm/cancel dialogs, code execution, or input), use __event_call__
:
result = await __event_call__(
{
"type": "input", # Or "confirmation", "execute"
"data": {
"title": "Please enter your password",
"message": "Password is required for this action",
"placeholder": "Your password here",
},
}
)
# result will contain the user's input value
📜 Event Payload Structure
When you emit or call an event, the basic structure is:
{
"type": "event_type", // See full list below
"data": { ... } // Event-specific payload
}
Most of the time, you only set "type"
and "data"
. Open WebUI fills in the routing automatically.
🗂 Full List of Event Types
Below is a comprehensive table of all supported type
values for events, along with their intended effect and data structure. (This is based on up-to-date analysis of Open WebUI event handling logic.)
type | When to use | Data payload structure (examples) |
---|---|---|
status | Show a status update/history for a message | {description: ..., done: bool, hidden: bool} |
chat:completion | Provide a chat completion result | (Custom, see Open WebUI internals) |
chat:message:delta ,message | Append content to the current message | {content: "text to append"} |
chat:message ,replace | Replace current message content completely | {content: "replacement text"} |
chat:message:files ,files | Set or overwrite message files (for uploads, output) | {files: [...]} |
chat:title | Set (or update) the chat conversation title | Topic string OR {title: ...} |
chat:tags | Update the set of tags for a chat | Tag array or object |
source ,citation | Add a source/citation, or code execution result | For code: See below. |
notification | Show a notification ("toast") in the UI | {type: "info" or "success" or "error" or "warning", content: "..."} |
confirmation (needs __event_call__ ) | Ask for confirmation (OK/Cancel dialog) | {title: "...", message: "..."} |
input (needs __event_call__ ) | Request simple user input ("input box" dialog) | {title: "...", message: "...", placeholder: "...", value: ...} |
execute (needs __event_call__ ) | Request user-side code execution and return result | {code: "...javascript code..."} |
Other/Advanced types:
- You can define your own types and handle them at the UI layer (or use upcoming event-extension mechanisms).
❗ Details on Specific Event Types
status
Show a status/progress update in the UI:
await __event_emitter__(
{
"type": "status",
"data": {
"description": "Step 1/3: Fetching data...",
"done": False,
"hidden": False,
},
}
)
chat:message:delta
or message
Streaming output (append text):
await __event_emitter__(
{
"type": "chat:message:delta", # or simply "message"
"data": {
"content": "Partial text, "
},
}
)
# Later, as you generate more:
await __event_emitter__(
{
"type": "chat:message:delta",
"data": {
"content": "next chunk of response."
},
}
)
chat:message
or replace
Set (or replace) the entire message content:
await __event_emitter__(
{
"type": "chat:message", # or "replace"
"data": {
"content": "Final, complete response."
},
}
)
files
or chat:message:files
Attach or update files:
await __event_emitter__(
{
"type": "files", # or "chat:message:files"
"data": {
"files": [
# Open WebUI File Objects
]
},
}
)
chat:title
Update the chat's title:
await __event_emitter__(
{
"type": "chat:title",
"data": {
"title": "Market Analysis Bot Session"
},
}
)
chat:tags
Update the chat's tags:
await __event_emitter__(
{
"type": "chat:tags",
"data": {
"tags": ["finance", "AI", "daily-report"]
},
}
)
source
or citation
(and code execution)
Add a reference/citation:
await __event_emitter__(
{
"type": "source", # or "citation"
"data": {
# Open WebUI Source (Citation) Object
}
}
)
For code execution (track execution state):
await __event_emitter__(
{
"type": "source",
"data": {
# Open WebUI Code Source (Citation) Object
}
}
)
notification
Show a toast notification:
await __event_emitter__(
{
"type": "notification",
"data": {
"type": "info", # "success", "warning", "error"
"content": "The operation completed successfully!"
}
}
)
confirmation
(requires __event_call__
)
Show a confirm dialog and get user response:
result = await __event_call__(
{
"type": "confirmation",
"data": {
"title": "Are you sure?",
"message": "Do you really want to proceed?"
}
}
)
if result: # or check result contents
await __event_emitter__({
"type": "notification",
"data": {"type": "success", "content": "User confirmed operation."}
})
else:
await __event_emitter__({
"type": "notification",
"data": {"type": "warning", "content": "User cancelled."}
})
input
(requires __event_call__
)
Prompt user for text input:
result = await __event_call__(
{
"type": "input",
"data": {
"title": "Enter your name",
"message": "We need your name to proceed.",
"placeholder": "Your full name"
}
}
)
user_input = result
await __event_emitter__(
{
"type": "notification",
"data": {"type": "info", "content": f"You entered: {user_input}"}
}
)
execute
(requires __event_call__
)
Run code dynamically on the user's side:
result = await __event_call__(
{
"type": "execute",
"data": {
"code": "print(40 + 2);",
}
}
)
await __event_emitter__(
{
"type": "notification",
"data": {
"type": "info",
"content": f"Code executed, result: {result}"
}
}
)
🏗️ When & Where to Use Events
- From any Tool, or Function in Open WebUI.
- To stream responses, show progress, request user data, update the UI, or display supplementary info/files.
await __event_emitter__
is for one-way messages (fire and forget).await __event_call__
is for when you need a response from the user (input, execute, confirmation).
💡 Tips & Advanced Notes
- Multiple types per message: You can emit several events of different types for one message—for example, show
status
updates, then stream withchat:message:delta
, then complete with achat:message
. - Custom event types: While the above list is the standard, you may use your own types and detect/handle them in custom UI code.
- Extensibility: The event system is designed to evolve—always check the Open WebUI documentation for the most current list and advanced usage.
🧐 FAQ
Q: How do I trigger a notification for the user?
Use notification
type:
await __event_emitter__({
"type": "notification",
"data": {"type": "success", "content": "Task complete"}
})
Q: How do I prompt the user for input and get their answer?
Use:
response = await __event_call__({
"type": "input",
"data": {
"title": "What's your name?",
"message": "Please enter your preferred name:",
"placeholder": "Name"
}
})
# response will be: {"value": "user's answer"}
Q: What event types are available for __event_call__
?
"input"
: Input box dialog"confirmation"
: Yes/No, OK/Cancel dialog"execute"
: Run provided code on client and return result
Q: Can I update files attached to a message?
Yes—use the "files"
or "chat:message:files"
event type with a {files: [...]}
payload.
Q: Can I update the conversation title or tags?
Absolutely: use "chat:title"
or "chat:tags"
accordingly.
Q: Can I stream responses (partial tokens) to the user?
Yes—emit "chat:message:delta"
events in a loop, then finish with "chat:message"
.
📝 Conclusion
Events give you real-time, interactive superpowers inside Open WebUI. They let your code update content, trigger notifications, request user input, stream results, handle code, and much more—seamlessly plugging your backend intelligence into the chat UI.
- Use
__event_emitter__
for one-way status/content updates. - Use
__event_call__
for interactions that require user follow-up (input, confirmation, execution).
Refer to this document for common event types and structures, and explore Open WebUI source code or docs for breaking updates or custom events!
Happy event-driven coding in Open WebUI! 🚀